Part 4: Chapter 3
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And that's the story of how this won't affect the game.
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As usual, Oscar, Boyd and Rhys can be surgically removed from this conversation if they're dead.
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I love Fire Emblem pirates so much.
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Wonderful.
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Ya think.
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This is a solid plan and I endorse it. I'll be making one minor alteration, though...
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From this point on, we are afforded the privilege of being able to use this menu before each fight. I don't think anything here requires much in the way of explanation, do you? The noted music track plays while you're in this menu. I think it's a pretty OK track, don't you?
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Of course, we don't actually get to choose units at this point. We can, however, (somehow) trade items between those present and those not.
The Fire Emblem savvy among you will of course have immediately spotted something a little odd...
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Shinon is another pre-promoted unit! Snipers are what Archers are when they grow up, so Shinon is quite a bit more badass than Ike and Gatrie. He's actually not all that strong for his level, but his real selling points are his above-average defences and high skill. Archers are... well, they're archers. They attack at range. Y'know, with bows? Shinon is our first taste of the sweet, sweet ability to attack from not-melee range, the perks of which being that, unless your foe is also a ranged fighter, they can't counterattack you, which is fortunate, because archers generally aren't all that for defence. Shinon be quite helpful, but of course you won't really want him to be eating up all your EXP. He brings us an Archer Band, which boosts Speed and Skill growths. He also has the Provoke skill, which has a flat chance of making enemies target him over other units - quite handy, in the right place.
Yes, we are fielding as many promoted as unpromoted units in this chapter! That's just great.
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Gatrie, despite not being a pre-promote, is pretty damn awesome. He's got by far and away the most strength and defence of our non-Titania units, and a big chunk of health too. His drawback is, of course, that he's slow as fuck and not very accurate - although he's strong enough already to wield Steel Lances without penalty. He's a Knight, a class that's all about... well, basically, being a brick wall against which wave after wave of enemies might crash in despair. That Knight Band is good for Strength and Defence.
Before we begin the fight, we take Shinon's Archer Band and put it on Gatrie, and the Knight Band goes to Ike.
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There aren't that many bad guys around, but that doesn't mean we're not going to be swearing and cursing in short order. Believe it or not, this mission is scary enough on Normal and on Hard actually requires a bit of luck... you'll see.
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Anyway, here's what Shinon can do. IE, murder.
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Naturally, he crits.
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Ike isn't as beastly, of course, but makes up for it by dodging one of every two attacks. Helpful, since Rhys isn't around.
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The other problem with Knights (besides their low Speed) is their low Move. Knights can't run quite as far as the rest of the group. He's really more designed to have the bad guys come to him. Since the enemies around him are chiefly axe-users, we equip his Iron Lance instead of the Steel to offset the accuracy loss.
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Titania picks a spot out of enemy range, just to be safe.
I mean, to keep them safe.
When we end turn, something interesting happens!
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Marcia steels herself for battle, and charges...
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...into the opposite corner of the ship. Where she's surrounded.
Don't worry. It gets worse.
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But before that, let's follow a non-incompetent fighter for a second; Gatrie, off of whom arrows bounce harmlessly.
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The pirates, of course, all gang up on Marcia, since she's the only one in their range. She's no slouch, but almost all the enemies have the Weapon Triangle Advantage on her and we're still at the stage where that means something.
Incidentally, you may observe (if you're really sharp) that Marcia is being attacked from range here. Some of the pirates here have Hand Axes, which can be thrown from range as well as swung.
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Fortunately, Marcia can dodge a few hits. That's not to say she will, and it's not impossible for her to die here if her luck fails her one too many times.
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Meanwhile, Ike is being rounded on. A pirate dies, and two are crippled.
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A pirate also manages to actually deal a point of damage to Gatrie.
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So Gatrie doubles and kills him. Yes, the fool is so weak and so slow that his Axe slows him enough for Gatrie to double him. He drops a Vulnerary. A second guy also attacks Gatrie, but only loses half his health in return.
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A Myrmidon attacks Marcia, which is silly, and almost gets him killed.
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She's actually doing quite well. 2/2 attacks dodged, and some pirates crippled.
You might observe that Marcia has gotten herself boxed in. This is because she's surrounded by pirates because she was an idiot and started in a really stupid place, and also because IS's engine does not comprehend the concept of flying over enemies.
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It is very much in our interests to finish up down here and help Marcia out. To this end, Shinon and Ike get to work.
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Titania will be able to get there quickly enough to render assistance. She makes a quick stop on the way to murder someone.
Enemy Phase;
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The Myrmidon runs away and heals. One less enemy to deal with, I guess, even if it is the least threatening one.
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Ike takes a single point of damage from a bow. It is sufficient to level him up.
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I'm OK with this.
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Not this, though.
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She's pushing her luck, that one.
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Aw fuck fuck fuck fuck fuck...
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OK, points for style and well timed crits and everything, but...
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Fortunately, it's her turn, and there's a gap! Surely s-
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OH COME ON-
-at the very least, Marcia has a vulnerary and enough operational brain cells to use it when near death. So that's something.
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Ike uses his newfound powers to double an archer with a Steel Sword. This also causes him to level up his Swords rank, to C.
Shinon, having nothing better to do, visits the nearby house.
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His name is "Unknown". No way he's significant.
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He gives us an Elixir, an item that's much like a Vulnerary only not quite as useless. It's got three uses and will fully heal the a unit. It'll be very handy later on.
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Damn your low move, Gatrie...
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Instead, Titania moves in.
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She opts for the excessive option.
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The one with maximum twirling.
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She sure does.
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Well, looks like we're safe-ish for now.
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Perfect. While the Myrmidon continues healing, his buddy fails to damage Marcia, and the other pirates stay put. Now all she has to do is run aw-
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-FUCKING HELL.
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Time to employ the Big Armoured Distraction.
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It works.
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Not yet, we're not.
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His axe is the same Hand Axe some other Pirates have. He is not, in fact, the strongest enemy on this map - one of his buddies is.
He does four whole points of damage to Gatrie.
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Gatrie distracts the other pirates too.
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This is the dangerous one. He does six damage.
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Not having learned from the first time, the Myrmidon attacks Marcia and gets reduced to one health again.
Marcia doesn't even do anything on her turn.
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Not luck pushing, but number checking. Even if the first attack misses, Gatrie will survive as long as the second attack hits.
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Capital.
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This poor fool has now completely exhausted his Vulnerary.
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Oh fucking fucking fuck I did not consider that Havetti had moved and was now in range of Marcia. Fuuuu-
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-ah.
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Starting to worry about Ike, too.
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Havetti's Myrmidon buddy comes over and adds to our troubles, although Ike concludes his, in a manner of speaking.
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Alright, it's time for my emergency plan. As is, Gatrie is the only person who can actually attack Havetti right now, but he can't kill him. So instead, he stands behind Ike...
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...and gives him a shove.
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Any unit can shove any other unit that does not outweigh them by more than two. Being shoved sends you one space away from the shover without using up your turn. In the right situation, Shove might just be a livesaver. Like this situation. Look what we accomplish by moving Ike one square from where he was standing;
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Shinon can now move onto Ike's former location...
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...and pray for a crit.
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The second hit delivers. The pirate also delivers us a Hand Axe.
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With the pirate gone, Titania can move in and attack Havetti, then move away.
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This means Ike can now kill the boss, but before that, he has a little chat with Marcia.
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NOW she runs away. What the fuck.
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Fuck this mission and fuck you, Havetti.
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It's sufficient.
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No.
He drops a Thief Band, which he was holding despite not being a character that can level up. It will boost Speed and Luck.
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Okay, maybe Ike looks a bit young (on account of being young), but... seriously?
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Asshole.
It's worth noting, I guess, that if either Shinon or Gatrie get killed, it actually gets acknowledged:
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Damn right I finally got a perfect turn bonus. Now if only I could spend all this BEXP...
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Lv 1 Sniper
HP: 32 (75%) Spd: 13 (65%)
Str: 9 (65%) Lck: 9 (35%)
Mag: 6 (20%) Def: 9 (50%)
Skl: 15 (70%) Res: 6 (40%)
Move: 7 Con: 9 Wt: 10
Equip: Bows (A)
Skill: Provoke
Like Titania, Shinon is a prepromote who should be mostly unused to begin with but who has pretty great prospects for a glorious comeback later. There's... surprisingly little else to say, really. He's got pretty amazing growths, as you can see, with lots of incoming Strength, Skill and Speed and easily enough Defence and Resistance to be getting along with.
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Lv 9 Knight
HP: 31 (80%) Spd: 5 (25%)
Str: 12 (55%) Lck: 5 (25%)
Mag: 0 (5%) Def: 14 (60%)
Skl: 6 (55%) Res: 0 (30%)
Move: 5 Con: 12 Wt: 16
Equip: Lances (D)
Skill: None
Gatrie's sky high bases and good growths in Strength and Defence (and HP) ensure that he'll be laughing off damage like a pro while dishing it right back. His only real problem is of course his speed. He's not meant for dodging or doubling; he's meant to be a wall. And watch out for mages, too; his Resistance is never really going to amount to anything.
Next Time: The Standard Fire Emblem Plot finally kicks in!